|
Interface Summary |
| Action |
An action is the fundamental unit of behavior specification. |
| ActionClass |
Class proxy for type Action. |
| ActionFoundationPackage |
|
| ControlFlow |
A control flow is a sequencing dependency between two actions. |
| ControlFlowClass |
Class proxy for type ControlFlow. |
| DataFlow |
A data flow carries values from a source output pin to a
destination input pin. |
| DataFlowClass |
Class proxy for type DataFlow. |
| InputPin |
An input pin holds input values to be consumed by an action. |
| InputPinClass |
Class proxy for type InputPin. |
| OutputPin |
An output pin holds output values generated by an action. |
| OutputPinClass |
Class proxy for type OutputPin. |
| Pin |
A pin is a connection point for delivering input values to or
obtaining output values from an action. |
| PinClass |
Class proxy for type Pin. |
| PrimitiveAction |
A primitive action is one that does not contain any nested
actions, so all available inputs and outputs of the action are
pins directly owned by the action. |
| PrimitiveActionClass |
Class proxy for type PrimitiveAction. |
| Procedure |
A procedure is a set of actions that may be attached as a unit
to other parts of the user model. |
| ProcedureClass |
Class proxy for type Procedure. |