Interface Summary |
Action |
An action is the fundamental unit of behavior specification. |
ActionClass |
Class proxy for type Action. |
ActionFoundationPackage |
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ControlFlow |
A control flow is a sequencing dependency between two actions. |
ControlFlowClass |
Class proxy for type ControlFlow. |
DataFlow |
A data flow carries values from a source output pin to a
destination input pin. |
DataFlowClass |
Class proxy for type DataFlow. |
InputPin |
An input pin holds input values to be consumed by an action. |
InputPinClass |
Class proxy for type InputPin. |
OutputPin |
An output pin holds output values generated by an action. |
OutputPinClass |
Class proxy for type OutputPin. |
Pin |
A pin is a connection point for delivering input values to or
obtaining output values from an action. |
PinClass |
Class proxy for type Pin. |
PrimitiveAction |
A primitive action is one that does not contain any nested
actions, so all available inputs and outputs of the action are
pins directly owned by the action. |
PrimitiveActionClass |
Class proxy for type PrimitiveAction. |
Procedure |
A procedure is a set of actions that may be attached as a unit
to other parts of the user model. |
ProcedureClass |
Class proxy for type Procedure. |