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Interface Summary |
| ActionState |
An action state represents the execution of an atomic action,
typically the invocation of an operation. |
| ActionStateClass |
Class proxy for type ActionState. |
| ActivityGraph |
An activity graph is a special case of a state machine that defines
a computational process in terms of the control-flow and object-flow
among its constituent activities. |
| ActivityGraphClass |
Class proxy for type ActivityGraph. |
| ActivityGraphsPackage |
|
| CallState |
A call state is an action state that calls a single operation. |
| CallStateClass |
Class proxy for type CallState. |
| ClassifierInState |
A classifier-in-state characterizes instances of a given classifier
that are in a particular state or states. |
| ClassifierInStateClass |
Class proxy for type ClassifierInState. |
| ObjectFlowState |
An object flow state defines an object flow between actions in an
activity graph. |
| ObjectFlowStateClass |
Class proxy for type ObjectFlowState. |
| Partition |
A partition is a mechanism for dividing the states of an activity
graph into groups. |
| PartitionClass |
Class proxy for type Partition. |
| SubactivityState |
A subactivity state represents the execution of a non-atomic
equence of steps that has some duration (i.e., internally it
consists of a set of actions and possibly waiting for events). |
| SubactivityStateClass |
Class proxy for type SubactivityState. |
| Transition |
Transition is inherited from state machines. |
| TransitionClass |
Class proxy for type Transition. |