Package uk.ac.ucl.cs.uml.jmi.BehavioralElements.ActivityGraphs

Interface Summary
ActionState An action state represents the execution of an atomic action, typically the invocation of an operation.
ActionStateClass Class proxy for type ActionState.
ActivityGraph An activity graph is a special case of a state machine that defines a computational process in terms of the control-flow and object-flow among its constituent activities.
ActivityGraphClass Class proxy for type ActivityGraph.
ActivityGraphsPackage  
CallState A call state is an action state that calls a single operation.
CallStateClass Class proxy for type CallState.
ClassifierInState A classifier-in-state characterizes instances of a given classifier that are in a particular state or states.
ClassifierInStateClass Class proxy for type ClassifierInState.
ObjectFlowState An object flow state defines an object flow between actions in an activity graph.
ObjectFlowStateClass Class proxy for type ObjectFlowState.
Partition A partition is a mechanism for dividing the states of an activity graph into groups.
PartitionClass Class proxy for type Partition.
SubactivityState A subactivity state represents the execution of a non-atomic equence of steps that has some duration (i.e., internally it consists of a set of actions and possibly waiting for events).
SubactivityStateClass Class proxy for type SubactivityState.
Transition Transition is inherited from state machines.
TransitionClass Class proxy for type Transition.