Interface Summary |
CallEvent |
A call event represents the reception of a request to synchronously
invoke a specific operation. |
CallEventClass |
Class proxy for type CallEvent. |
ChangeEvent |
A change event models an event that occurs when an explicit boolean
expression becomes true as a result of a change in value of one or
more attributes or associations. |
ChangeEventClass |
Class proxy for type ChangeEvent. |
CompositeState |
A composite state is a state that contains other state vertices
(states, pseudostates, etc.). |
CompositeStateClass |
Class proxy for type CompositeState. |
Event |
An event is a specification of a type of observable occurrence. |
EventClass |
Class proxy for type Event. |
FinalState |
A special kind of state signifying that the enclosing composite
state is completed. |
FinalStateClass |
Class proxy for type FinalState. |
Guard |
A guard is a boolean expression that is attached to a transition as
a fine-grained control over its firing. |
GuardClass |
Class proxy for type Guard. |
PseudoState |
A pseudostate is an abstraction that encompasses different types of
transient vertices in the state machine graph. |
PseudoStateClass |
Class proxy for type PseudoState. |
SignalEvent |
A signal event represents the reception of a particular
(asynchronous) signal. |
SignalEventClass |
Class proxy for type SignalEvent. |
SimpleState |
A SimpleState is a state that does not have substates. |
SimpleStateClass |
Class proxy for type SimpleState. |
State |
A state is an abstract metaclass that models a situation during
hich some (usually implicit) invariant condition holds. |
StateClass |
Class proxy for type State. |
StateMachine |
A state machine is a specification that describes all possible
behaviors of some dynamic model element. |
StateMachineClass |
Class proxy for type StateMachine. |
StateMachinesPackage |
|
StateVertex |
A StateVertex is an abstraction of a node in a statechart graph. |
StateVertexClass |
Class proxy for type StateVertex. |
StubState |
A stub state can appear within a submachine state and represents an
actual subvertex contained within the referenced state machine. |
StubStateClass |
Class proxy for type StubState. |
SubmachineState |
A submachine state is a syntactical convenience that facilitates
reuse and modularity. |
SubmachineStateClass |
Class proxy for type SubmachineState. |
SynchState |
A synch state is a vertex used for synchronizing the concurrent
regions of a state machine. |
SynchStateClass |
Class proxy for type SynchState. |
TimeEvent |
A TimeEvent models the expiration of a specific deadline. |
TimeEventClass |
Class proxy for type TimeEvent. |
Transition |
A transition is a directed relationship between a source state
vertex and a target state vertex. |
TransitionClass |
Class proxy for type Transition. |