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| Interface Summary | |
|---|---|
| ApplyFunctionAction | This action computes a primitive predefined mathematical function that depends only on the input values, with no access to object memory or to any objects. |
| ApplyFunctionActionClass | Class proxy for type ApplyFunctionAction. |
| ArgumentSpecification | (Not an action) Specification of an input or output argument of a primitive function. |
| ArgumentSpecificationClass | Class proxy for type ArgumentSpecification. |
| CodeAction | A code action performs an action that is defined outside of UML. |
| CodeActionClass | Class proxy for type CodeAction. |
| ComputationActionsPackage | |
| LiteralValueAction | Generates a literal value on the output pin. |
| LiteralValueActionClass | Class proxy for type LiteralValueAction. |
| MarshalAction | Creates an object whose attribute values are initialized from the inputs. |
| MarshalActionClass | Class proxy for type MarshalAction. |
| NullAction | An action that has no effect. |
| NullActionClass | Class proxy for type NullAction. |
| PrimitiveFunction | (Not an action) Describes the signature of a primitive function, that is, a mathematical function that produces output values from input values without any internal action semantics substructure. |
| PrimitiveFunctionClass | Class proxy for type PrimitiveFunction. |
| TestIdentifyAction | Produces true if the two input values are the same identity, false if they are not. |
| TestIdentifyActionClass | Class proxy for type TestIdentifyAction. |
| UnmarshalAction | Breaks an object of a known type into outputs, each of which is equal to the value of one of the object’s attribute values. |
| UnmarshalActionClass | Class proxy for type UnmarshalAction. |
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